During setup, a trail of food is laid out. On each player’s turn, they can move any ant to the next food in the trail that matches their color (red ant to apple, purple ant to grapes, etc). Then the player takes the food token directly in front of or behind the ant, saving it to score at the end of the game.
However, players don’t know for sure how much the food is going to be worth until the matching ant makes it to the ant hill at the end of the trail. This creates shared incentives as players work together to advance some ants and hold others back.
Besides the game play, these tokens are the thing in Bites that we are most proud of. No one has ever done something quite like this in a board game. With dual layer tokens, both layers are uniquely cut, so the food tokens are truly 3 dimensional, and feel like bites have been taken out.
If you're looking for a longer game, with a little more time for the story to develop, then we've got just the thing for you. For $13, we'll throw in a second set of those lovely double layer food tokens. And then you can play Bites with a trail that is twice as long.
Most of the rules are the same, but the game and strategies have a little more time to develop. There is more arc, more ebb and flow.
These cards are what takes the game from good to great. They change the game from a fun interactive puzzle into a fresh experience every time. The highly interactive game gives you space to explore different strategies with different players. You can test and stretch the interactions to see how your opponents respond. And then you can try the same thing in your next game to see if they respond differently this time.
There are four decks of cards that define the rules for the game. Each game, one card is chosen from each deck to provide a unqiue combination. Players have to adapt their strategy to the actions the other players are taking and the unique rules for this game. Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection?
Each turn, move any ant you want, to the next food of matching color. Take the food in front of or behind the ant you moved.
Each game, you create a unique food trail with these regular double layer tokens. Additionally, wine scores with different rules every game, while chocolate provides a different power.
The rule cards give you another axis to explore. Something that was clever with the "Tip toe" and "Miner" card in play might be a horrible move with the "Slow poke" and "Craver" both on the table.
The ant hill makes it easy to keep track of how many points everything is worth. Each game, the rule cards determine which order the ants fill the ant hill. Top to bottom, or bottom to top.
Wolfgang and Brigitte Ditt are the game designers behind Bites. Their other designs include Nautilus and Solaris. They like to travel quite a bit.
Wolfgang and Brigitte Ditt are the game designers behind Bites. Their other designs include Nautilus and Solaris. They like to travel quite a bit.
Anca Gavril is the co-artist for Bites. She was also the artist for the other two games we have published: On Tour, and QE.
Filip Gavril is Anca's husband and the other half of the artistic duo for Bites. He specializes in the 3rd dimension.
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