Some trick taking games are relaxing affairs where you play your highest card and hope for the best. Ghosts of Christmas will challenge you, there are multiple ways to approach each round and navigate through the other players.
For example, when you don't have the cards to win in a straightforward way, sometimes you can engineer a change in who wins the "Past" trick in order to make the "Present" and "Future" trick work out better for you.
Or, if you want either a lower stress evening or are just learning, there’s the option to play the variant without bidding. On the flip side, you make it even more challenging by adding the fourth "Beyond" variant.
Let’s face it, we all love fancy components but sometimes can be too expensive or take up too much space.
This appropriately small and affordable upgrade over-delivers on charm with a wood Dickens hat to indicate the starting player and wood wreaths for scoring.
9 Lives builds on the trick taking foundation (Spades, Heart, etc), but then turns it sideways.
1. The backs of the cards show what suit they are. It REALLY affects the strategy of a trick taker when you know what suits people have.
2. You take a card from that trick into your hand, after you win said trick. I'm still trying to understand all the strategies this unlocks.
3. There aren’t any \“bad\” hands. As long as you can predict how many tricks you are going to take, you can score.
Giant wood cat meeples! They're extra chonky, extra adorable, and extra unique. We're not saying get this game only for the meeples, but we're also not not saying that.
Even better, they are a functional part of the game as they are the key component you interact with as you place your bets.
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